Devil May Cry on PS3 and Xbox 360 will run at 30fps

Published on by R4i 1.4.3 NINTENDO DSi XL

Console versions of Devil May Cry will run at 30fps

Director Hideaki Itsuno has stated that although Devil May Cry on PS3 Break and Xbox 360 will run at 30 frames per second, it will still feel like it's running at a smooth 60fps.
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During the development of Dragon's Dogma with Unreal Engine, Itsuna and his team discovered several tricks and techniques to create the impression that a game is running at 60fps, even if it's running at a mere 30fps.

In an interview with Eurogamer, Itsuno admitted that 60fps "would be better," but is adamant that DmC will be responsive enough to please fans.

 

Itsuno wasn't ready to reveal exactly how the effect is achieved, but did reveal that is simply a trick of the mind.

"60 frames per second is the speed the brain and the eye can catch up with and understand, Itsuno said, "but at 30 frames per second there's a technique where you take advantage of the brain's ability to fill in the blanks."

"So even though you have it running at 30 frames per second, you create the motions and poses in such a way that the brain will naturally fill in what would have been the extra frames. Also, on the players' side we made some adjustments to the button response and when its reflected on screen," Itsuno added.

 

R4i 1.4.3 PER NINTENDO DSi XLonly € 24,90
 

 

Itsuno said that action games running at 60fps per second can have a tiring effect on players, and the choice to run the game at 30fps, allowed Ninja Theory to create "the best visual style they were looking for."

 

Technical art director, Stuart Adcock added, "hopefully it's something that feels a lot more of a visual feast. We just kept thinking, the game is a stylish game, but that's not just on the combat. We need to think of it for every aspect. Running at 30 allowed us to be able to do that to a certain extent."

Published on X360 Pro

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