Still, are there any imposed limitations on how developers integrate touchscreens with the Xbox? When we asked Whitten if, say, mundanely duplicating the stock 360 controller on a touchscreen
would be allowed, he said, "If that’s best for the experience . . . sure." So it would seem there’s no single rubric Microsoft will impose on developers.
SmartGlass will also power the newly announced Internet Explorer on the Xbox 360. An iPad could serve as a giant trackpad, allowing you to use a cursor on the television in an interface
reminiscent of Pinterest. We’ve seen the trackpad idea in iOS/Android apps before, but it’s brilliant to bring it into the living room. And text input will be entirely predictable because the
keyboard will always be the stock keyboard from your
Technically speaking, SmartGlass’s limitations seem few: It can stream content from both the cloud and the 360, meaning pulling dynamic information from the Web—such as real-time stats from
basketball games—is entirely possible. The bigger question is, will developers take the extra time to build robust SmartGlass experiences into their games and media? With hundreds of millions of
Android and iOS devices on the market, the answer to that question seems obvious.
It’s a book filled with blank pages. But hold the paper up to a PS Eye (Sony’s digital camera device for PS3) and it transforms into an interactive pop-up book fueled by augmented reality.
The Wonderbook will be Sony’s swing-for-the-fences PS3 product of the year, a quirky product that highlights Sony’s ingenuity, strangeness, and love for proprietary products. Out this holiday
season, the first Wonderbook will be
Book of Spells by J.K. Rowling. It transforms the PS3’s Move controller into a wand on the screen, allowing gamers to learn spells as if they were
new Hogwarts students.
In Sony’s demo, the animations were smooth and gorgeous. Words float from the pages, igniting with fire. Dragons pop off the page and fly around the room. It’s everything great Sony has done
with its augmented reality games like
Eye of Judgement, but designed for a mass youth audience.
Now we’ll just have to see whether the ergonomics of looking at a TV to see something held in your hand makes sense, whether other books will work as well for the format, and whether J.K.
Rowling can convince us not only to buy
Book of Spells, but also buy the PS Eye and a Move controller to "read" it, too.
The Bust
Nintendo’s Wii U
At E3, Nintendo made one big hardware announcement about its upcoming
Wii U console: It will support two
of the Gameboy-esque Wii U Gamepads, not just one, as was implied last year.
Yes, most reports imply that the base bundle available when the Wii U goes on sale (the price and release date are still unknown) will include only one. And it’s notable that Nintendo shared no
dual Gamepad play scenarios during the press conference.
In addition to that tidbit, Nintendo snuck in a new controller announcement last weekend before E3. It’s called the Wii U Pro Controller, and it looks a lot like an Xbox 360 gamepad for
precision control experiences where Nintendo’s motion systems don’t quite fit. This is good news for third-party game developers. It should be more feasible for them to move
Sony PS3 or Xbox 360 games to the Wii U without enlisting a whole new development team to rewrite a game for Nintendo’s
sometimes-too-imaginative control schemes.
If there’s one trend to take away from E3 2012, it’s the move from one screen to many. Along with the Xbox’s SmartGlass, there was Sony’s brief tease of Vita-to-PS3 multiplayer and
PlayStation-certified Android devices (not new announcements, but reminders), and Nintendo’s solidarity on the Wii U Gamepad.
But for now, Microsoft is the only one of the three that’s opening the gates wide for second-screen integration. If Sony and Nintendo can talk about gaming without talking about iPhones and
iPads, can they really talk about gaming at all?